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Ystari Games - Quebec Board Game | Strategy Game for Adults & Families | Perfect for Game Nights & Family Gatherings
Ystari Games - Quebec Board Game | Strategy Game for Adults & Families | Perfect for Game Nights & Family Gatherings

Ystari Games - Quebec Board Game | Strategy Game for Adults & Families | Perfect for Game Nights & Family Gatherings

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Description

1608, beginning of New France and foundation of Québec city. In this game, you are at the head of a rich family seeking to build the historically charged and architecturally rich city of Québec. You will have 4 centuries to erect the most beautiful buildings while ensuring your presence in the great spheres of influence of the time. Relive history, meet larger-than-life historical figures and realize the grandeur of Québec city!

Features

    Quebec is suitable for 2 to 5 players

    ages 13 and up

    playing time 90 minutes

Reviews

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- Verified Buyer
It is a good game, the mechanic is not complicated and it provides some nice events like the cascading events with your workers. You can take a look in youtube to "quebec board game review" to know a bit more of this game. It is not language dependant and you can memorize the icons and cards easily. The graphics fir the board and the cards are very nice, the icons are good explaining what you have to do.I think this is a great game and i think it is underrrated. It is a game for good gamers who want to play with lots of strategy instead of luck. There's a little or no luck involved in this game which is very nice, It has a good replay value and I would recommend this game to those who want a good game with innovative mechanics.I live in Guadalajara, Jalisco Mexico and I received the product easily and I was able to track the package in SEPOMEX which is the postal service in Mexico.You are an architect building up the city of Quebec over 4 centuries. You choose a building and entice others to help you construct it. Each building has incentives to get them to join. Even with help, the completed building is yours and earns you victory points. If you can string your buildings together all the better.My gaming group really enjoys this game and requests it often. I purchased it because I had played it in another group and enjoyed it that much. After introducing it to my group another player purchased it also. It hasn't lost its appeal even after multiple plays.I first played this game twice after it came out. It was a friend's copy. That was a couple years ago (2013). Then I recently saw it on sale (Dec. 2015). I remembered how much I liked it and how disappointed I was that my large weekly gaming group didn't ever play it. So I immediately purchased it. And I'm glad I did. First and foremost because my GF and I both enjoy the 2-player version (which has some slightly different rules, mainly for the "Neutral Architect", so that it plays different but equally fun). That is always a huge plus. Not needing to get together with 3 or more to enjoy it.Some pluses:- While this isn't a cooperative game, the major game action of contributing to building another player's Building (where he has placed his "Architect") means that you get to do an additional action, which is determined by the District's specific bonus. But if you contribute to your "own" Building (which has your Architect on it), you cannot do the additional action of the District. Choosing a highly desired District means others will want to build your Building for you to get the bonus, but you know you'll be giving up the bonus. So you have to be careful where you put your Architect to build new buildings. Though with the exception that if you have the Religious Leader for the round (century), you get the additional action when your workers go to a Building disc with your Architect. [There are 44 buildings that go into 16 districts for each of the four areas (Religion--Purple, Politics--Red, Economics--Yellow, Culture--Blue). Each color gets 4 Districts; 3 Districts of each color can hold 3 building discs and 1 district of each color holds only 2 building discs. One does have to consult the rule book a few times to master the additional actions specific to all of the Districts.]- There are only four different actions, so there isn't too much analysis paralysis. Two of the actions are simple: either take one of the 5 Leader cards used for each round (century) or add a single worker from your active hand to one of the 5 zones of power (the four areas in the corners of the board, corresponding to the colors above, and the gray Citadel). The other two are easy to grasp: either put your Architect on an unoccupied building disc or add workers to a Building disc of another player, whose Architect is already on it. You add the number of workers as specified by the District it is in. When the Building is completed--which happens when the player whose Architect is on it takes the Architect off and moves it to start a new Building--all of the workers on it are placed in the zone of power that corresponds to the color of the Building disc, where they will score VPs.- The game plays in four rounds (each designed to be a century in Quebec's history), so it goes rather quickly. You aren't bored. Though neither are you rushed. The game plays nicely regardless of the number of players. The more players just means each player will get to start and build fewer buildings. And increases the competition to create the largest adjacent set of completed Buildings that will score you additional VPs during final game scoring.- There is a wonderful "cascade" function when scoring the 5 zones of power after each round (century). The player with the most workers in the zone gets to both score each of them for VPs but also s/he alone then moves half of them (rounded down) to the next zone of power. Where they score again and may cascade again if the same player has the lead in this zone. This continues until the last zone is scored and the cascade puts the cascaded workers back into the final zone's winner's active hand.- There are ample ways to score points, without seeming to be entirely arbitrary and pointless. No "doing something just to do something". Workers will score you VPs when they go from either finished buildings to zones of power that corresponde color-wise or if the additional actions, leaders, or events let you put workers from your supply directly into zone(s) of power. And the Event Cards (4 for each color and 1 randomly selected from each color for each of the four rounds (centuries) also provide additional ways to either score final end game points or add workers to zone that will later score at the end of a round (century).- I love the look and feel of the board and pieces. It is colorful. And not too difficult to either set up or put away. So you can get maximum playing time each time.- The rulebook isn't too long and is (mostly) quite good and self explanatory.- And did I mention a very nice 2-player variant!And if you love history, in general, or of either Canada or Quebec, then you'll likely enjoy the theme. And historical facts tied to the game itself (e.g., the event cards).Add this great game to your collection! To play it is to love it. :)